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This game uses a powerful Yamaha YM2610 chip controlled by a dedicated Z-80 CPU for all its sound. The music for this game is, however, not very inspiring, and the sample below is purely "FYI". One gets the feeling that the Crime City music was knocked up on a weekend to meet a deadline; the snippet below is the only remotely exciting tune in the game.

realaudio music:

Boss theme used at the end of every level (270K).

Crime City
Cop car

Crime City is a competent, if stereotypical, side-scrolling leap and shoot type game from Taito. You play one of two crime-fightin' cop-type dudes (one white, one black) with the obligatory large guns and serious attitudes.

Crime City PCB shot

The board (Taito B System) uses a very similar architecture to Thunder Fox's F1 System, but more primitive. The main game code (total size 512K on four 27010s), runs on a 12MHz 68000, and the sound (total size 64K on a 27512) runs on a 1MHz Z-80. The game code is probably not encrypted. The board uses mostly the same custom ASICs as Thunder Fox, except that Thunder Fox has a couple more devices which probably handle the parallax scrolling layers. Crime City has no parallax scrolling.

Crime City's authors subscribe to the "extreme violence as ultimate arbitrator" theory of law enforcement.

There isn't much variety in this game; the side-scrolling levels are interrupted in one place by a vertically-scrolling level (descending the side of a building in a painter's winch) and in a couple of places by a very simple (static) shooting-into-the-screen sub-game, illustrated below.

One of several into-the-screen sections of the game.

The attract mode gives various useful instructional tips, e.g "press FIRE to fire", and "press DOWN to go down". Personally, I think they just had too much ROM space to spare and needed to fill it up to justify releasing the game.

Crime City uses a horizontal low-res monitor, one or two 8-way joysticks with two buttons, and it has a standard JAMMA pinout.

DIP Switch Bank A

* = factory default setting.

1 2 3 4 5 6 7 8
Name Scramble* 0
3 Word 1
Screen Rotation Normal* 0
Reverse 1
Test Mode Normal Game* 0
Test Mode 1
Attract mode sound With* 0
Without 1
Play Pricing Coin A 1 coin 1 play* 0 0
1 coin 2 plays* 1 0
2 coins 1 play 0 1
2 coins 3 play 1 1
Play Pricing Coin B 1 coin 1 play* 0 0
1 coin 2 plays 1 0
2 coin 1 play 0 1
2 coin 3 plays 1 1

DIP Switch Bank B

* = factory default setting.

1 2 3 4 5 6 7 8
Game Difficulty

Easy (A) - Difficult (D)

Rank B 0 0
Rank A 1 0
Rank C 0 1
Rank D 1 1
Bonus Points 80,000* 0 0
80,000 1 0
160,000 0 1
none 1 1
Number of Players* 3* 0 0
2 1 0
1 0 1
5 1 1
Continue Free* 0 0
8 times 1 0
5 times 0 1
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